> "Frank D. Engel, Jr." <[EMAIL PROTECTED]> > Hmm... what kind of "low-level" features are you looking for, more > specifically? > > Just paste (or draw) each picture onto a card, and put a transparent, > don't-show-name button over each hotspot. on mouseUp go to card > <whatever> end mouseUp. Done.
This is exactly the type of thing my students do. It's really simple to get started with, and you can incorporate other features as you learn Rev. Some of my kids have a room, for example, where the user has to play Pong and get a certain number of points in order to advance. (Or, as one very cute game had, a Winnie-the-Pooh holding onto a balloon and dodging the oncoming bees -- a girl's take on the typical "missile-style" game.) Other students implement an inventory, where the user can pick up objects that are then useful later in the game. Only one student has implemented a game where the game state was saved -- mostly because I don't teach them about saving to external text files (because I don't understand the file paths myself:-). As I've said before, I'm finding Rev to be a great vehicle for introducing young students to programming. - marty -- Marty Billingsley The University of Chicago Laboratory Schools _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution