I would store a list of transcript statements designed to undo/redo the things you are doing. So if you move a rectangle to 100,300 I would get the long id of the rectangle and do something like this:
put "set the loc of" && it && "to" && tNewLoc & cr after gRedoString put "set the loc of" && it && "to" && the loc of it & cr before gUndoString set the loc of it to tNewLoc
I did something like this for fields and found it to be remarkably fast and efficient. The really great aspect is that you can undo/redo an arbitrary number of steps with one command: do line 1 to 100 of gUndoString undoes 100 steps, etc.
That's prettyt much where I'm headed now, but there's one aspect that's still problematic: Rev's built-in undo for text editing operations is something I don't want to replicate. For a single-level Undo it's easy enough to put a flag in the undo string to tell it to use the built-in undo command rather than any custom routine. But how would one handle this for multi-level undo?
-- Richard Gaskin Fourth World Media Corporation ___________________________________________________________ [EMAIL PROTECTED] http://www.FourthWorld.com _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution