On mousemove is a better way to set a graphic to the mouseloc but it sounds like mousewithin is what you need.
On Mar 20, 2005, at 10:44 PM, [EMAIL PROTECTED] wrote:
As a beginner I'm really finding this forum extremely helpful. Perhaps
someone can help with this question: Although the instructions say that a cursor
has to be in black and white and not larger than 16x16, I'm wondering if there
is a way around this. Many games, for instance, have large cursors, e.g. a
large grasping hand when the cursor moves over an object than can be grasped.
I first thought that perhaps one could use a hidden image of a grasping hand
that was made to appear over the location of the cursor when the cursor passed
over the object to be grasped, in a script like this:
on mouseEnter set cursor to none set lockcursor to true set the loc of image "LargeHand" to the mouseloc end mouseEnter
on mouseLeave set lockcursor to false set cursor to arrow hide image "LargeHand" end mouseLeave
It would seem that this should work, but it doesn't, since the "LargeHand"
image for some reason keeps flickering whenever the mouse moves over it.
Does anyone have any suggestion as to how to get this method to work, or
another method to allow for a larger, more elaborate colored cursor? Thanks.
Steve Goldberg
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