Hello my friends,

I have a problem. (we knew that) ;-)

I have a piece of code that had it's start from a mouseDown handler (hint - this starts the problem) BUT it seems that while various code is running that when it gets to this part and calls cResetGrayIcons that it takes a break and goes else where.

on cResetGrayIcons
  global gTheBKeys
  repeat for each line f in gTheBKeys -- Reset -- this makes all 18 gray
    set the visible of image f to true
  end repeat
end cResetGrayIcons

First it starts the repeat structure and after 3 or 4 rounds it then pauses (at least in debug mode it feels like a pause) and then it goes to a mouseEnter code and then it goes to a mouseMove handler and then it comes back to finish the repeat structure. I view this as errant behavior since it is right in the middle of a handler.

1. I don't know if it is starting the repeat again or if it is picking up where it left off?
2. I don't want it to do this since I am tracking a latency in my code and this is suspect?
3. For now I commented out the mouseEnter (I am considering getting rid of it completely) and it now just goes to mouseMove.
4. I need the mouseMove to keep my window moveable/dragable, Is there another way to keep a window moveable?


This is my window moveable code:
on mouseMove x,y
if not the uAllowDrag of this stack then exit mouseMove
put 1 into M
set topLeft of img 1 to \
M * (- item 1 of the screenMouseLoc + item 1 of the clickLoc),\
M * (- item 2 of the screenMouseLoc + item 2 of the clickLoc)
set the topLeft of me to \
left of me + x - item 1 of the clickLoc,top of me + y - item 2 of the clickLoc
end mouseMove


Thanks in advance,

Tom


Thomas J. McGrath III SCS 1000 Killarney Dr. Pittsburgh, PA 15234 412-885-8541 _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to