On Jun 2, 2005, at 2:22 PM, Richard Gaskin wrote:
Stupid question: Is there any reason that something in this neighborhood would be unsuitable to your purpose?
on AnimGif FrameNum
  if FrameNum = "" then put 1 into FrameNum
  set the frame of img "Fred" to FrameNum
put 1 + (FrameNum mod (the number of frames in img "Fred")) into FrameNum
   send ("AnimGif" && FrameNum) to me in 100 milliseconds
end AnimGif

When used in a repeat loop, the "send" will never be received until after the loop is done. I can call it inside the loop, but it's just overhead compared to the greater efficiency of Trevor's request to have it in the engine.

When used outside of a repeat loop it'll work okay, but if we have 50 or 100 such GIFs (think games) it'll bog down relative to what the engine could do for us.

And it does not solve the problem of the animation "freezing" while loading QT movies.


--
Trevor DeVore
Blue Mango Multimedia
[EMAIL PROTECTED]

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