On Jun 2, 2005, at 2:22 PM, Richard Gaskin wrote:
Stupid question: Is there any reason that something in this
neighborhood would be unsuitable to your purpose?
on AnimGif FrameNum
if FrameNum = "" then put 1 into FrameNum
set the frame of img "Fred" to FrameNum
put 1 + (FrameNum mod (the number of frames in img "Fred")) into
FrameNum
send ("AnimGif" && FrameNum) to me in 100 milliseconds
end AnimGif
When used in a repeat loop, the "send" will never be received until
after the loop is done. I can call it inside the loop, but it's just
overhead compared to the greater efficiency of Trevor's request to
have it in the engine.
When used outside of a repeat loop it'll work okay, but if we have 50
or 100 such GIFs (think games) it'll bog down relative to what the
engine could do for us.
And it does not solve the problem of the animation "freezing" while
loading QT movies.
--
Trevor DeVore
Blue Mango Multimedia
[EMAIL PROTECTED]
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