Alex and Jon,
See the function I posted. It's really fast and invisible to the user,
and will return the image size in pixels BEFORE you import it into your
stack (or set the filename). I use it for ImageGadget.
best,
Chipp
Alex Tweedly wrote:
Jon wrote:
This is great if you know in advance that there is enough room to
display the image in this way, at this particular scale. What I
wanted was something that automatically displayed the image at the
largest resolution possible in "the available space". That's where
the confusion comes in: I need to store the "available space"
somewhere in the Image object if I am to perform the computations
properly. Maybe it is just that simple, at least for me.
I did that by putting in a graphic "theFrame" which was set to the
maximum size available for the image. In the Geometry manager, I set the
graphic up to stretch to fill the space when the user resized the stack
window (and ignored the image object). And then simply calculated the
sizes for the image to fit inside the graphic "theFrame".
You could stick it in a customProperty of the image - but then you need
to figure out stack resizing - easy if you roll your own resizing code,
but not so easy if you are using the Geometry Manager.
(btw - some day I may actually put a pretty frame into that graphic to
frame the photo - but I'll probably never get around to that).
_______________________________________________
use-revolution mailing list
use-revolution@lists.runrev.com
http://lists.runrev.com/mailman/listinfo/use-revolution