The software authors who make the most money focus more time on getting people to use their software and getting their friends to use their software than the time they spend preventing people from using their software.

That said, you have to profile your typical customer. If you produce a game that is used by the younger crowd (action shoot'em up), you'll need lots of protection because breaking protections and sharing codes is part of the game for them. If you produce a game for the older crowd (solitaire, poker), they just want to play the game to it's fullest and make sure they can get updates and support, they don't typically share keys.

Some of the more successful software has had some of the lamest protection because their user base (the one that is going to pay) values the connection to the developer that paying gets them.

Kee Nethery


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