OK I throw in the towel... I'll rename the files for now on the users hard drive while retaining the long file name for all other processes other than simply to play the player... this solves the immediate problem and by changing a few other scripts that refer to the field that contains the path to refer instead to the custom prop that contains a <32 filename... I'm good to go.... and I'll offer some mangoes to the Gods of the temple of Run Rev that they will fix this before I get back to building the other apps related to this project, in those contexts I definitely do not want to be changing these files names...

oh...viz-a-viz the bug categorizatioin: i guess, since I *can* carry on, this is indeed not a true "blocker"...

:-) I see what you mean... a true blocker should mean I can't do *anything* to continue.

global theTape
on mouseUp
answer "Are you finished with the last one? If so, shall I clear the header info?" with "No" or "Yes"
  if it is "No" then exit to top
answer file "Locate the sound file you want to transcribe." with (fld "localPath" of stack "atra-prefs" &"/")
      if it is empty then exit mouseUp
  put it into theTape
   put empty into fld "theTotalTime"
  put theTape into fld "soundfile"
  set the uActualFileName of fld "soundFile" to theTape
  set the itemdel to "/"
  if len(item -1 of theTape)>32 then
  put theTape into tTruncatedFileName
put char 1 to 13 of (item -1 of theTape) & ".mp3" into item -1 of tTruncatedFileName
    rename file theTape to tTruncatedFileName
    put tTruncatedFileName into theTape
      set the uActualFileName of fld "soundFile" to theTape
    end if
  set the filename of player "theTape" to theTape
  clearHeader
end mouseUp

On Jun 24, 2005, at 7:41 PM, Dar Scott wrote:


On Jun 24, 2005, at 11:17 PM, Sivakatirswami wrote:


Setting a player to the alias resolves the alias and applies the original path to the player's filename prop. So this alias option doesn't get us anything. try it... make alias of long file name.. truncate alias a back to <32 chars... "set the fileName of player i to aliasPath"....then check player's props filename will be the original long one.


It was worth a try.

Dar
--
**********************************************
    DSC (Dar Scott Consulting & Dar's Lab)
    http://www.swcp.com/dsc/
    Programming and software
**********************************************

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