I already posted the code and announced it on this list: look for my
image processor in my user space, open a large image (at least
1000x1000), select Bright, and then Linear.
I look forward to seeing what you optimists ... er ... optimizers come
up with!
:)
Jon
Geoff Canyon wrote:
On Jun 24, 2005, at 4:26 AM, Jon wrote:
With all due respect, Jim, if you are trying to do even simple math
on a large array of numbers (like computing a histogram of image
data), Rev is simply too slow to use. It has nothing to do with
data structures: it has to do with slow pCode trying to run tight
loops.
As stated previously, I cannot accept this statement/conclusion
without seeing the code in question. There are simply too many ways
to write slow code to assume that Rev can't do a task based solely on
a very general description -- unless the description involves real
time first-person gaming ;-)
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