Recently, david bovill wrote: > Looked at everything I can think of - but keydown etc does not work > for spacebar starting of players - so no work around i can think of? > > on rawKeyDown > answer the params > pass rawKeyDown > end rawKeyDown > > At the stack level does not even get a chance - seems like the Player > with the focus eats up the spacebar keydown!
Haven't tried the above recently, but one thing you might try is monitoring the paused property of the player (false = playing, true = stopped). You also might check with Trevor DeVore's EnhancedQT external. He may have added some facility in there to address your situation. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution