Hi Jim,
I find your contributions amazing :-)
Glad to help you.
Hi Eric,
Thanks for the heads up. Loved your stack.
I was puzzled that you weren't getting the static that I get when
the thumbposition of the scrollbar is set with the update.
Turns out that my scrollbar has a scrollbarDrag handler which sets
the currentTime of the player. (I want to be able to drag the thumb
to any point along the bar. This allows me to choose the starting
point with the slider.)
In the tutorial, I used a progress bar (not a scroll bar) but you can
click anywhere on it to get a new starting point.
What I needed was a way to avoid the execution of the scrollbar
handler when the thumbposition was moved by an external handler,
but to allow the script when the thumb was dragged. That can be
done with the same device one uses in a mouseMove handler. I added
a mouseDown handler in the scrollbar which puts a value into the
variable myName and then exiting the scrollBarDrag handler if
myName is empty.
Thanks again,
Jim
Best Regards from Paris,
Eric Chatonet.
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