Hi Jim,

I find your contributions amazing :-)
Glad to help you.

Hi Eric,

Thanks for the heads up. Loved your stack.

I was puzzled that you weren't getting the static that I get when the thumbposition of the scrollbar is set with the update.

Turns out that my scrollbar has a scrollbarDrag handler which sets the currentTime of the player. (I want to be able to drag the thumb to any point along the bar. This allows me to choose the starting point with the slider.)

In the tutorial, I used a progress bar (not a scroll bar) but you can click anywhere on it to get a new starting point.

What I needed was a way to avoid the execution of the scrollbar handler when the thumbposition was moved by an external handler, but to allow the script when the thumb was dragged. That can be done with the same device one uses in a mouseMove handler. I added a mouseDown handler in the scrollbar which puts a value into the variable myName and then exiting the scrollBarDrag handler if myName is empty.

Thanks again,

Jim

Best Regards from Paris,

Eric Chatonet.
----------------------------------------------------------------
So Smart Software

For institutions, companies and associations
Built-to-order applications: management, multimedia, internet, etc.
Windows, Mac OS and Linux... With the French touch

Free plugins and tutorials on my website
----------------------------------------------------------------
Web site        http://www.sosmartsoftware.com/
Email        [EMAIL PROTECTED]/
Phone        33 (0)1 43 31 77 62
Mobile        33 (0)6 20 74 50 86
----------------------------------------------------------------

_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to