This has been a source of great frustration and expense for my company. One client has a specialized USB HID device we needed to use for input in an RR app, but there was no way to access it natively. We ended up writing a communication app in C (one version for Mac, one for Win) that runs in the background. It interacts with the USB device on one side, and with our RR app on the other side via sockets. It works great but is ultimately a workaround.

Phil Davis



Ian Leigh wrote:
Just wondering if it is possible to read input from gamepads or other USB related trickery?

Cheers
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