Hi Klaus, is it really "Schlockche"? That sounds weird.
But apart from this, if the system (whoever is doing the interpretation of the file path) understands the %20 encoding for space, you could try the same encoding for the extended charset: put empty into newString repeat for each character i in orgTextString if charToNum(i) > 127 then put "%"& baseConvert(charToNum(i),10,16) after newString else put i after newString end repeat answer newString All the best Thomas -- Thomas Fischer Salzburg/Gottingen > -----Ursprungliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Auftrag von Klaus > Major > Gesendet: Montag, 24. Oktober 2005 22:53 > An: How to use Revolution > Betreff: Re: long (?) filenames in players > > > Hi Trevor, > > > On Oct 24, 2005, at 1:24 PM, Klaus Major wrote: > >> thanks, will try that, although this will be definitively > >> "overkill"... > > Yep. > > But it works! > Geez, a 1,000,000 $ mousetrap :-D > > >> But i will have to take card to NOT save the SMIL file in a path > >> with umlauts, > >> sounds like a vicious circle :-) > > True, but that is easy - temp file that you control the path of. > > sure, that was a little joke ;-) > > > -- > > Trevor DeVore > > Blue Mango Multimedia > > [EMAIL PROTECTED] > > Best > > Klaus Major > [EMAIL PROTECTED] > http://www.major-k.de > > _______________________________________________ > use-revolution mailing list > use-revolution@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution