Eric Chatonet wrote:
Hello X,
The best way (for me :-) should be to set the altIDs of the 32
controls in reference to the binary list (or use the IDs directly if
they match the right sequence):
Then, for instance, if IDs (or altIDs) are 2001 to 2032:
local tBinStr -- your binary string
-----
lock screen
repeat with i = 1 to 32
set the enabled of control ID (i + 2000) to (item i of tBinStr = 1)
end repeat
unlock screen
That's neat ! I would never have thought of using the IDs - I've never
set an ID to a specific value, but I'll probably remember to consider
this idea now - thanks.
I would have done something rather less robust, such as naming the
controls something like Bit1, Bit2, ... Bit32 and used something like
set the enabled of control tControlName to ...
btw I think the string is a text string representing a binary number, so
it would actually be
set the enabled of control ("Bit" & i) to (char i of tBinStr = "1")
(Or, if the controls needed to have meaningful names for other purposes,
then I'd have used an array or customproperty to map numbers to control
names).
Hope this helps.
Le 19 nov. 05 à 12:33, Camm29 a écrit :
I have a Binary String say "00001100101011011100101010101010"
I then wish to enable or disable upto 32 Objects depending on "0" or
"1" of the String.
Each bit being alloacated to a a different Object.
Is there an easy way !
Best Regards from Paris,
Eric Chatonet.
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Alex Tweedly http://www.tweedly.net
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