Yes, Tom, thanks for asking about this. A K. distribution is very simple:
- a .widget file, which is exactly a .zip file, containing: - a folder of resources (images, sounds) - a .kon file, which is an XML file encapsulating attributes for the objects and JavaScript. If you have K. installed just "unzip" the AnalogClock.widget file or, run the Widget_Converter widget and drop the AnalogClock.widget file on top of it. In the case of the clock, you have 16 PNG files representing the clock elements, plus an /mp3 file for the chime. These are referenced in the .kon file like this: <image src="Resources/AnalogClock/Background.png"> <name>background</name> <hOffset>0</hOffset> <vOffset>0</vOffset> </image> <image src="Resources/AnalogClock/Minute.png"> <name>minuteHand</name> <hOffset>55</hOffset> <vOffset>52</vOffset> <hRegistrationPoint>2</hRegistrationPoint> <vRegistrationPoint>41</vRegistrationPoint> </image> Pretty much straight XML. The code is also embedded in XML. <timer name="timeTicker" interval="1" ticking="true"> <onTimerFired> updateTime(); </onTimerFired> </timer> The images do truly rotate, as evidenced in this code snippet: secondHand.rotation = secondHandShadow.rotation = ((theSeconds)*6); minuteHand.rotation = minuteHandShadow.rotation = ((theMinutes)*6)+(theSeconds*.1); ...which moves both the Hand and its Shadow at once, one line for the seconds, one line for the minutes. The hands rotate precisely, like a real clock would. Bill "Thomas McGrath III" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > Bill, > > Do you know for certain that K does images in this way? I mean we know > about this problem in Rev and I haven't used K to build widgets, But I do > like the look and feel of them. When you build in K do the images truly > rotate? or do they do something to them to look like they rotate? > > I am very interested in this thread and the possibilities in Rev. I would > be willing to work on a solution here. > > Tom McGrath > > On Dec 6, 2005, at 1:00 PM, Bill Marriott wrote: > >> - The rotate command will obliterate the image, bring the computer to a >> standstill, and consume vast amounts of memory. >> >> - Setting the angle of an image will result in extreme jaggies at >> non-orthogonal angles. > > _______________________________________________ > use-revolution mailing list > use-revolution@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution