Scott:
I made a bit of progress... I wanted to "play" with the window shape
to see if a feathered outer edge to the window shape was good (I'm
not so sure now that I see it.. I mean it's "cool" and all, but a
clean edge to probably a more solid design)
Any way I set that image as the window shape and put it all the way
to the back, it's a PNG feathered on the outside and solid inside..
then I created another PNG which is a dup of the first one, but this
time with a transparent square hole in the center set this to the top
layer -- this is the "picture frame" and put my world map underneath
it...
Then I have a logo and a couple of titles that I wanted to show on
top of the world map as it moves...
OK this all works pretty well as I want now. At least if everything
is just static... But if we start adding animation using simple move
and show with visual effects, --problems... big time...
We are not talking rocket science animation here:
on preopenstack
set the windowshape of this stack to 1010
set the loc of this stack to the screenloc
set the loc of img "world_map.png" to 465,240
hide img "ht_title.png"
hide img "ht_logo.png"
hide img "ht_digital.png"
hide img"world_map.png"
end preopenstack
on openstack
show img"world_map.png" with visual effect iris open fast
# the above actual pokes a hole momentarily in the interface
# and my desktop shows thru during the iris open action.
# not intended but an interesting effect...and possibly
# could be considered a "bug" since the windowshape image is
# not transparent in the middle....
move img "world_map.png" from 465,240 to 195,240 in 3 seconds
without waiting
# this is horrible, the map "jerks" across the window...
show img "ht_logo.png" with visual effect reveal down slowly
show img "ht_title.png" with visual effect wipe down slowly
# more incredibly bad results, flicker, double images, grey boxes
appearing...
show img "ht_digital.png"
end openstack
Results--disaster... I'm getting the world map jerking across the
screen instead of moving in a smooth fluid motion over 3 seconds..
and the visual effects of the title images on top of the moving map
underneath are, well, stunningly bad... flicker, double image, grey
box appears, followed by the actual title image... I'm doing
something terribly wrong.
I'll upload the stack to my space later today after our fire wall
"wakes up" here (no http during off hours...)
I didn't implement the group but I do get that as a useful way to
"mask" an img that moves around inside the group.... but I don't
think it will solve the basic display problems.. Either I am missing
something simple... Or Rev simply doesn't do well with layered
animation effects, animated images on top of animated images..??
Sivakatirswami
On Dec 08, 2005, at 8:51 PM, Scott Rossi wrote:
Recently, Sivakatirswami wrote:
I have this "concept" and I'm not really sure it can be implemented
in Rev... at least I haven't found a way:
1) Establish a border that is like a picture frame, that is feathered
on the outer edges... and the inside is transparent....
2) use this as a windowshape
3) next we want to place an image inside this "frame" such that the
frame serves as a mask to the second image which is underneath...
then we would want the image underneath to be set to move across very
slowly... but only appear on the inside of the frame.
Now, this doesn't work...
Saving the window frame as PNG with transparency on.. we get a lowly
frame, and I can see right three the middle to my desktop and also
the outer edges are feathered. Lovely: caveat: the inside of the
frame is also completely knocking on the entire interface!
If I understand what you're trying to do, you don't even need a custom
windowshape for this. You can do this within a single window by
using a
transparent PNG for the frame and placing whatever images you want
to move
behind the frame in a group (with lockLoc enabled) behind the frame
that is
set to the same width as the frame . Thus when you slide the
images back
and forth within the group, they will be masked by the group and
visible
within the frame image. But you will have a solid color (or
texture) in the
center of the frame where photos are visible, since this is where
the card
shows through the frame.
Make sense?
If you want to animate the mask of an image, it's possible by
repeatedly
setting the alphadata of an image to a sequence of PNGs but this
will be a
lot of work.
Otherwise, yes, we need more elaborate masking options within Rev.
The
current rectangle provided by groups is too limiting.
Regards,
Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
-----
E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com
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