Timothy Bleiler wrote:

The problem
Player does not play video when the alwaysBuffer is true from the controller. Keyboard message will start the player but the frame rate is way below the setting.

Yes, it's standard behavior, and in the docs. Players with alwaysBuffer set to true must be scripted to work, as the controller is not active in that case. To use the built-in controller, alwaysBuffer must be false. Setting it to true can also affect the playback rate. It isn't a bug, it is just how it works. There is more explanation in the dictionary entry for "alwaysBuffer".

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Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com
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