Hi Judy,
I'm pretty bleery-eyed at this time of day, but I reorganized your code
slightly and got improved (I think) results. Here's what I did:
on preOpenCard -- no changes here
set the loc of image "BStone1.gif" to 326,152
set the loc of image "Bstone2.gif" to 215,155
set the loc of image "BStone3.gif" to 268,242
end preOpenCard
on openCard -- removed some code
set lockMoves to true
move image "BStone1.gif" to 588,-72 in 2 secs without waiting
move image "BStone2.gif" to -65,-21 in 2 secs without waiting
move image "BStone3.gif" to 290,459 in 2 secs without waiting
set lockMoves to false
end openCard
on moveStopped -- new handler
if the movingControls <> empty -- something is still moving
then -- defer action
exit moveStopped
end if
-- if all movement has ended, GO!
visual effect dissolve
go next card
end moveStopped
See if this does what you need.
Phil
Judy Perry wrote:
Hi Phil,
I used a preOpenCard handler to handle the initial locations of the three
images, then an openCard handler to handle their movement.
Here is the entire card script:
on preOpenCard
set the loc of image "BStone1.gif" to 326,152
set the loc of image "Bstone2.gif" to 215,155
set the loc of image "BStone3.gif" to 268,242
end preOpenCard
on openCard
set lockMoves to true
move image "BStone1.gif" to 588,-72 in 2 secs without waiting
move image "BStone2.gif" to -65,-21 in 2 secs without waiting
move image "BStone3.gif" to 290,459 in 2 secs without waiting
set lockMoves to false
wait 15 ticks
ual effect dissolve
go next card
end openCard
Any other ideas???
Gratefully received...
Judy
On Wed, 8 Mar 2006, Phil Davis wrote:
Have you tried starting it from an 'openCard' handler? I'm thinking the
preOpenCard start might be hosing something, since the card is not yet
drawn at that time. (At least that's how I think of it.)
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