Hi Judy,

I'm pretty bleery-eyed at this time of day, but I reorganized your code slightly and got improved (I think) results. Here's what I did:

on preOpenCard -- no changes here
  set the loc of image "BStone1.gif" to 326,152
  set the loc of image "Bstone2.gif" to 215,155
  set the loc of image "BStone3.gif" to 268,242
end preOpenCard


on openCard -- removed some code
  set lockMoves to true
  move image "BStone1.gif" to 588,-72 in 2 secs without waiting
  move image "BStone2.gif" to -65,-21 in 2 secs without waiting
  move image "BStone3.gif" to 290,459 in 2 secs without waiting
  set lockMoves to false
end openCard


on moveStopped -- new handler
  if the movingControls <> empty -- something is still moving
  then -- defer action
    exit moveStopped
  end if

  -- if all movement has ended, GO!
  visual effect dissolve
  go next card
end moveStopped


See if this does what you need.

Phil



Judy Perry wrote:
Hi Phil,

I used a preOpenCard handler to handle the initial locations of the three
images, then an openCard handler to handle their movement.

Here is the entire card script:

on preOpenCard
  set the loc of image "BStone1.gif" to 326,152
  set the loc of image "Bstone2.gif" to 215,155
  set the loc of image "BStone3.gif" to 268,242
end preOpenCard

on openCard
  set lockMoves to true
  move image "BStone1.gif" to 588,-72 in 2 secs without waiting
  move image "BStone2.gif" to -65,-21 in 2 secs without waiting
  move image "BStone3.gif" to 290,459 in 2 secs without waiting
  set lockMoves to false
  wait 15 ticks
ual effect dissolve
  go next card
end openCard

Any other ideas???

Gratefully received...

Judy

On Wed, 8 Mar 2006, Phil Davis wrote:


Have you tried starting it from an 'openCard' handler? I'm thinking the
preOpenCard start might be hosing something, since the card is not yet
drawn at that time. (At least that's how I think of it.)

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