Hi,

I have a stack that has:

destroyStack, destroyWindow set to true.

However, when I close it in the IDE (and maybe the standalone, haven't tried it?) it seems to still be around, by this I mean that:

if exists(theObjectLongID) = true then

end if

Succeeds and you can call objects inside that stack.

I then closed it with "Close and Remove from Memory" command, but the exists() function still returns true.

Is this normal behavior? If so, is there a way if I can tell if an Object is in a closed stack?

Thanks a lot
All the Best
Dave

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