Thanks Trevor,
Your suggestion immediately corrected the problem of jerkiness to QTVR 
motion.   The only small change I needed to make in the script is to use 
"idleRate" 
rather than "QTidleRate" since rev 2.7.1, which I am using, does not appear to 
have a global property for "QTidleRate" and gives an error message when that 
form is used. Is "QTidleRate" perhaps found in 2.7.2?   Thanks very much.
Steve Goldberg

In a message dated 6/24/06 2:23:37 PM, 
[EMAIL PROTECTED] writes:


> Message: 13
> Date: Fri, 23 Jun 2006 13:42:18 -0700
> From: Trevor DeVore <[EMAIL PROTECTED]>
> Subject: Re: Jerkiness to QTVR presentation in Revolution
> To: How to use Revolution <use-revolution@lists.runrev.com>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
> 
> On Jun 23, 2006, at 10:29 AM, [EMAIL PROTECTED] wrote:
> 
> > I've noticed that when a Quicktime VR movie is played through Apple's
> > Quicktime player the motion around 360 degrees is smooth.   
> > However, the same movie
> > shown   through Revolution's player results in a jerky stepping 
> > motion. Any
> > suggestions?   Thanks.
> 
> What version of Rev are you using?  In 2.7 there is a qtIdleRate 
> global property.  It defaults to 50.  For QTVR you might want to try 
> something like 10.
> You could put something like this in your player object.
> 
> local sDefaultIdleRate
> 
> on mouseDown
>      put the qtIdleRate into sDefaultIdleRate
>      set the qtIdleRate to 10
> end mouseDown
> 
> on mouseUp
>      set the qtIdleRate to sDefaultIdleRate
> end mouseUp
> 
> 
> --
> Trevor DeVore
> Blue Mango Learning Systems - www.bluemangolearning.com
> [EMAIL PROTECTED]
> 
> 
> 

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