On Sep 30, 2006, at 8:05 PM, J. Landman Gay wrote:

However, if I let the loop run at its natural speed, I get a bunch of blank snapshots, either because the content isn't fully loaded before the script continues, or because the screen isn't refreshing (I can't tell which.) I need a way to force the loop to wait until the player is fully loaded, and also something that will refresh the screen so that a snapshot has something to take a picture of.

Just wild ideas that might have to be combined with other things: You can try a wait. You can change the loop to a send cycle. You can do something that directly depends on the content being loaded.

Dar
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