On 14 Nov 2006, at 22:21, Lynn Fredricks wrote:
That's very interesting - I had no idea that Rev was
receiving any mainstream coverage as a platform. I'll have
to take a look at that book next time I'm in a bookshop. Now
that I think of it, it is obvious that any book that was
really interested in getting someone started with programming
(especially any GUI programming) should be using Rev as a
teaching device.
However, I doubt it if would cut any ice with Dave's
colleagues writing in C++, XML, Postscript, etc. :-)
He can point out that its accepted enough to gather interest from
the book
market - which is quite conservative.
I really don't need to do that. I have over 30+ years experience in
the software/hardware industry and have built a really cool group of
stacks that I demo to the engineers or managers and show them how
easy it is to develop in RunRev/ISM. They fall in love with it. The
problem is that when they read the sales small print (in this case)
and see support is not included. Also I have developed my system in
2,6,6 (2.6,1?) and they can only download 2.7.x which had a lot of
problems with Windows XP and caused headaches because of the
stackVersion problem.
There are plenty of shops that feel strongly about one particular
language
or the other - plenty of C/C++ developers that think of Visual
Basic as a
"toy language".
This is true, but there are also a lot of other developers that think
it's cool and the right tool for writing GUI's. Also there are also
lots of managers that want to pay less for software development. I've
sold3 or 4 copies of RunRev up to now, and could probably have
doubled that if not for the issues that I have mentioned.
There are times when C/C++ is the only way to go. But there
are specific advantages to a product like Revolution, and one of
them is the
ability to whip out a prototype or custom utility very, very
quickly, and
deploy it on multiple operating systems - "very, very quickly on runs
natively on operating systems" means something, and having to spend
x5 the
time in creating a cross-platform app with C++ means at least x5
the budget
is needed. That makes Rev an inviting choice to those who pay the
wages of
the doubters.
Yes, that's how I sell it I also write external commands where
necessary to speed up any areas that are too slow using TranScript
(such as heavy image processing). However, what really sells the
product (for me) is that using ISM I can speed up the development
even further, since I can literally re-use 99% of my screen objects
and code.
All the Best
Dave
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