Hi Bridger,
You could probably move "without waiting" the button along the points
of a bezier curve you would build on-the-fly (this curve would stay
invisible of course).
If such coding sounds a bit tricky, just let me know off-list: I'll
send you a demo stack.
Best Regards from Paris,
Eric Chatonet
Le 8 déc. 06 à 06:50, Bridger Maxwell a écrit :
Hey,
I am designing a program is the Tactical station for a Star Trek-type
simulator. It has 10 of buttons in a grid. These buttons represent
other
ships outside of our ship. The kid working the station targets the
contact
by tracing the mouse over it for a while (not very difficult, it
has to be
operated by a 5th grader of any intelligence). Right now the
target picks a
random loc, moves there, then picks another loc. It is supposed to
look
like they are just drifting in space a little, but it looks really
lame
right now because they move in such perfectly straight lines. Does
anybody
have any ideas to make them randomly wander inside of the grid? I
would
like to have it run as a background task so the move command
doesn't tie
things up. It would also be cool if the speed they moved at varied a
little. Much appreciated.
TTFN
Bridger
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