Hi Bridger,

You could probably move "without waiting" the button along the points of a bezier curve you would build on-the-fly (this curve would stay invisible of course). If such coding sounds a bit tricky, just let me know off-list: I'll send you a demo stack.

Best Regards from Paris,
Eric Chatonet

Le 8 déc. 06 à 06:50, Bridger Maxwell a écrit :

Hey,
 I am designing a program is the Tactical station for a Star Trek-type
simulator. It has 10 of buttons in a grid. These buttons represent other ships outside of our ship. The kid working the station targets the contact by tracing the mouse over it for a while (not very difficult, it has to be operated by a 5th grader of any intelligence). Right now the target picks a random loc, moves there, then picks another loc. It is supposed to look like they are just drifting in space a little, but it looks really lame right now because they move in such perfectly straight lines. Does anybody have any ideas to make them randomly wander inside of the grid? I would like to have it run as a background task so the move command doesn't tie
things up.   It would also be cool if the speed they moved at varied a
little.  Much appreciated.


 TTFN
   Bridger
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