Dave wrote:
Yes, time would work, or would be better to have it so you had to mouse up, mouse down (select the object) and then mouse down again to move it. In conjunction with this, would it be better to have an area of the object that must be clicked on before movement is allowed? Obviously we'd want it work ok with Windows and I don't really have much experience using Windows tools and so don't know would be acceptable.
This has already been thought through in great detail: If the user selects an item and begins a drag but releases the item after having moved it three or fewer pixels, the item does not move. <http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGUserInput/chapter_11_section_2.html#//apple_ref/doc/uid/TP30000361-TPXREF10> If Rev doesn't conform to this it's a bug and can be reported here: <http://quality.runrev.com/qacenter/> -- Richard Gaskin Fourth World Media Corporation ___________________________________________________________ [EMAIL PROTECTED] http://www.FourthWorld.com _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution