Sorry, what do you mean that IF-ELSE-IF is always evaluated?

If you have a 20 line nested IF-ELSE-IF statement and the one that matches your current situation is the 20th one, the previous 19 are evaluated (thankfully Rev uses some short-circuited methods to speed it up)

In a SWITCH statement the engine/compiler converts the CASE statements into a hashed lookup table (think fast) and as such when the SWITCH statement is evaluated it just quickly looks up the code to run in the hash table.

As I mentioned in my first posting, if you're only using the IF-ELSE-IF statement a few times, you don't have to wait for the SWITCH lookup table to be hashed (adding overhead the first time a SWITCH statement is called)

Also mentioned in my first posting, how much of this applies to Revolution in general only they know, as Revolution allows you to some weird things with the SWITCH statements that you couldn't do in other languages (apparently a lot of languages the result of the SWITCH statement can only be an integer)

-Sean

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