Dick,

I indicated in my posting that I had distilled portions for simplicity. Look at the glxScriptEdit handler in the inspection folder in the frontScript. I't s quite large and has barnacles on it. You'll see how I determine the long id of the object below the pointer--including stacks.

Best,

Jerry Daniels



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http://www.daniels-mara.com

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On Mar 18, 2007, at 4:31 PM, Dick Kriesel wrote:

On 3/18/07 7:56 AM, "Jerry Daniels" <[EMAIL PROTECTED]> wrote:

<snip>
on glxInspectObject
     -- get long id of object, even if pointer is in title bar:
     put glxGetObjectBeneathPointer() into theObjectID
     edit the script of theObjectID
end glxInspectObject
<snip/>

Hi, Jerry. How does glxGetObjectBeneathPointer() work? I searched the
Galaxy scripts and didn't find it.

-- Dick


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