Dick,
I indicated in my posting that I had distilled portions for
simplicity. Look at the glxScriptEdit handler in the inspection
folder in the frontScript. I't s quite large and has barnacles on it.
You'll see how I determine the long id of the object below the
pointer--including stacks.
Best,
Jerry Daniels
Tool makers for the 21st century
http://www.daniels-mara.com
Voice: 512.879.6286
Skype: jerry.daniels
On Mar 18, 2007, at 4:31 PM, Dick Kriesel wrote:
On 3/18/07 7:56 AM, "Jerry Daniels" <[EMAIL PROTECTED]> wrote:
<snip>
on glxInspectObject
-- get long id of object, even if pointer is in title bar:
put glxGetObjectBeneathPointer() into theObjectID
edit the script of theObjectID
end glxInspectObject
<snip/>
Hi, Jerry. How does glxGetObjectBeneathPointer() work? I searched
the
Galaxy scripts and didn't find it.
-- Dick
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