HI All,
I have a problem and it's either tricky or I have been sitting in
front of this keyboard for far too long!
I have a time-out value, it it fires it calls
"HandleMessageTimeOutControl" (as well as other handlers). If the
user clicks in the button, then I want to cancel the timeout (by
sending a "HandleMessageTimeOutControl"). The code in Case 1 below
works ok, except if contained in a Modal stack, if it is, then the
modal fails to work after the first call. I'm guessing it's because
the "OK" button did not get pressed. In case 2, the message gets sent
twice which causes the dialog to skip on multiple calls.
What I really want is a way of tell if the mouseUp handler has been
called by the user pressing the mouse or if it's via the "send" command.
Any ideas?
All the Best
Dave
Case 1:
on HandleMessageTimeOutControl
theMessageID,theMessageKind,theMessageData
local myMessageData
put ISMAppUtilsDecodeMessage(theMessageData,"String,") into
myMessageData
switch theMessageKind
case "LTW_TimeOutComplete"
save this stack
close this stack
break
end switch
end HandleMessageTimeOutControl
on mouseUp
local myMessageID
local myMessageKind
set the destroyStack of this stack to true
put the cpControlMID_TimeOutControl of me into myMessageID
put the cpControlMK_TimeOutCompleteCommand of me into myMessageKind
get ISMAppUtilsEncodeAndPutMessage
(myMessageID,myMessageKind,"volatile","String",empty)
end mouseUp
Case 2:
on HandleMessageTimeOutControl
theMessageID,theMessageKind,theMessageData
local myMessageData
put ISMAppUtilsDecodeMessage(theMessageData,"String,") into
myMessageData
switch theMessageKind
case "LTW_TimeOutComplete"
send "mouseUp" to me in 1 tick
break
end switch
end HandleMessageTimeOutControl
on mouseUp
local myMessageID
local myMessageKind
set the destroyStack of this stack to true
put the cpControlMID_TimeOutControl of me into myMessageID
put the cpControlMK_TimeOutCompleteCommand of me into myMessageKind
get ISMAppUtilsEncodeAndPutMessage
(myMessageID,myMessageKind,"volatile","String",empty)
save this stack
close this stack
end mouseUp
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