It's not that complex at all. One stacks calls another, there about 4
levels of call nested, that's about it.
All works fine until I set "alwaysBuffer" to true on the Player, then
it crashes!
Here is a stack dump just before I set it true:
field id 1167 of group id 1173 of card id 1002 of stack "/Documents/
Programming/RunRevBase/Projects/HFPA-VW/RunTime/Stacks/
StackHFPAMain.rev",ControlProcessInputQueue,725
field id 1167 of group id 1173 of card id 1002 of stack "/Documents/
Programming/RunRevBase/Projects/HFPA-VW/RunTime/Stacks/
StackHFPAMain.rev",ControlAnalyzeFile,501
field id 1167 of group id 1173 of card id 1002 of stack "/Documents/
Programming/RunRevBase/Projects/HFPA-VW/RunTime/Stacks/
StackHFPAMain.rev",ControlGenerateResults,393
stack "/Documents/Programming/RunRevBase/Projects/HFPA-VW/RunTime/
Stacks/LibPDF.rev",PDFGenerateResultsFile,839
stack "/Documents/Programming/RunRevBase/Projects/HFPA-VW/RunTime/
Stacks/LibPDF.rev",PDFGenerateResultsDetailPages,613
field id 1035 of card id 1002 of stack "/Applications/Revolution
Studio/2.8.1-gm-2/Toolset/revmessagebox.rev",returnInField,5
field id 1035 of card id 1002 of stack "/Applications/Revolution
Studio/2.8.1-gm-2/Toolset/revmessagebox.rev",revExecuteMessage,324
stack "/Applications/Revolution Studio/2.8.1-gm-2/Toolset/
revmessagebox.rev",revDebugDoMessage,261
stack "/Documents/Programming/RunRevBase/Projects/HFPA-VW/RunTime/
Stacks/LibPDF.rev",PDFGenerateResultsDetailPages,260
All the Best
Dave
On 22 Jun 2007, at 15:41, chris bohnert wrote:
Hi Dave,
Deep breathing...it helps;-)
Tiemo was saying that your case is pretty clearly an issue of the
unintended
consequences of different parts of code interacting. Asking for
someone to
look at the code most likely won't reveal the bug because they have no
context for the other interactions that are taking place in your code.
I realize you must have a very complex set of interactions, but is
there any
way to remove some of them and then start adding them back in until
you find
the one that triggers the combination with alwaysBuffer to cause
the crash?
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