This is a strange one and I'd suggest serious bug - can anyone confirm or suggest a work around?
I've created a test stack here: go to stack url "http://quality.runrev.com/qacenter/attachment.cgi?id=828"
which is an attachment to this bug report: http://quality.runrev.com/qacenter/show_bug.cgi?id=5219 If you download this test stack (or just read on) - try clicking on the player and selecting or cancelling the menu - you get the card script triggered and there is no way to stop / block it? If you select and ungroup the player the card script is no longer triggered. You can build this demo up step by step as follows which proves it is nothing to do with scripts in the demo stack but the way messages are sent with an empty unscripted, non-background behavior group: Create a blank stack and add a control - in my example it is a player. Add the following script to the control: on mouseDown
put the long id of btn "_Player menu" into mButton popup mButton end mouseDown
So you'll need to create a pull down button for the menu called "_Player menu". Now place this simple script on the card: on mouseDown put the target end mouseDown Test it out. Choosing a menu item, or just selecting the menu and then cancelling does what is expected - the card script is NOT triggered. Now simply select the (player) control and group it - do nothing else - no script in the group - no other changes. Now test it, and at least here on OSX and I suspect on all platforms a mousedown message gets sent to the card - and it is not possible to block this mousedown message. For instance an attempt to put: on menuPick pChosen, pPrevChosen
-- block end menuPick on mouseDown pMouseBtnNum -- block end mouseDown
In the btn "_Player menu" and the new group script fails to make a difference - the only thing that fixes this is un-grouping the player control. Can anyone confirm this bug on other platforms? It makes it impossible to have a popup menu triggered at the card script level or above and have different ones for controls. Looking for a workaround so that controls can be added to a card. I want the controls to have their own popup menus and the card to have a different one - so that if a user clicks on the card background another menu gets triggered. The only way I can think of doing this is to have and maintain a transparent button on the card behind all the controls - which is ugly. There is no way to detect i the card script as every mousedown message appears to come from the card.
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