Scott, Nope, the only 2 functions from animation engine are in the doRender handler in the Main stack script and they are:
rotate3DPoint ae3dConvertToScreen The 3D points are kept in a field called 'displayList' on the Import stack (expand that stack's window to see). After processing, it is copied to a global for speed (gPoints). Once you have a models polygons identified, it's easy to rotate them by using the rotate3Dpoint function, the followed by the ae3dConvertToScreen function to transfer them to screen coordinates...then it's a simple matter of setting the points of a single polygon (yes the wireframe is one poly) to draw it to the screen. All the rest of the stuff is there for you or anyone to use....except you'll need to purchase Malte's library. best, Chipp _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution