Your last assumption is correct. Concerning PC/Mac authoring, I started off
on the Mac with HyperCard, doing an unemployment compensation law guide for
employers, then ported it over to the PC using Asymetrix ToolBook (the
company is now called "Click2Learn"). Since then I've gone to a different
authoring tool for my employment law guides, but always produce a Mac
version that is browser- and applet-based. I'm now starting to experiment
with Revolution because of its special capabilities, including
cross-platform authoring. Even though the vast majority of those who use my
software are PC users, I'll never stop producing Mac versions. In case I
seriously take up Revolution, what I'm expecting to have to do is maintain
two development stacks, one with Mac-specific things, the other with
PC-specifics, but sharing 99.5% of their content and coding - even though
it's not flawless "write once, compile everywhere", I expect it to be a
large improvement over what I've been doing. I'm on several PC-oriented
developer lists, and I am constantly and pleasantly surprised by the number
of people who write in with questions relating to producing Mac versions of
their software - the number is actually increasing over time. Good luck!
Tommy Simmons
Employment Law Advisory Network, Inc.
www.employmentlawadvisors.com

----- Original Message -----

> >>>>> You can't build for Mac on a PC
>
> I was afraid of that.  It isn't a problem for me, since I author on the
Mac( by choice) but it does mean that some developers who author on PC may
never bother to port to Mac--perpetuating the cycle of" don't buy a Mac,
there's no software for it anyway."
>
>  I hope this isn't a limitation that's engraved in stone! Are there any
plans to remedy this in subsequent versions?
> Also,  I would assume that a stack developed on PC could be copied to a
Mac and then  built into a standalone for Mac on the Mac, right?
>
> Marian

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