Bonjour,


Tony Gravett :

>  > I have an opposite opinion to this: I think the script limits are a poor
>>  choice for the Starter Kit, because this forces an experiemced programmer to
>>  use an artificial means to make something useful happen in Rev.
>>  ("spaghetti-style" programming as referred to by another list member)
>>  instead of really planning the app's object and script structure based on
>>  efficiency, speed and ease of enhancement/maintenance.
>>
>>  The resulting app may run within the limitations of the Starter Kit, but
>>  when that user upgrades to an unlimited version, that same app might need to
>>  be rewritten to break out of its previous bounds.

Yes, but...
Don't forget that's the Starter Kit you use, for free.
You are supposed to evaluate the tool before registering it.
and I think the script limits 'help' you discover other functions 
(custom props for example). Of course, it is easier for a person who 
already know a bit of Hyper/Super-Talk.

A hobbyist would say:
What we all enjoy with the xTalks is the possibility to produce the 
code/script we want. To play with scripting :-)
So I think the script limits are really strategic and decisive for 
the registration.


Curry Kenworthy :

>So, it could be a win-win situation to offer one more in-between level of
>licensing such as $100 or $150, and maybe a user could get something like
>20-line scripts. In this way, the hobbyist could pay for a bit better hobby
>tool, or the small business or small developer could invest a bit for a
>modest improvement, rather than sales for MC and limits for users being all
>or nothing, with both the company and user losing some potential gain for
>lack of a mutually beneficial compromise. It seems like there could be one
>more stage in between 0 and 350.
>

Yes. I support the idea of an other stage, but....
In this case, the hobbyist buy the product, and he always have the 
script limits (20, 50 lines...) -> bad feeling

A solution can be : you buy the product at $150, the script limits 
are removed but you can't build an application, just create stacks 
(readable with the player) -> the Hypercard way. So your stacks are 
'cross-platform'...


Regards,


----
Beruvin






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