I must admit I'm impressed. The graphics/sounds part of my project is done, and with this new way (for me) of using files as .wavs/.gifs embedded in the stack rather than up in the resource fork, I wasn't sure how it would come out size-wise.
The stack is only 5.3 MB (which may sound big to you C-guys, but for me, with the volume of graphics and sounds I like to use, that's very acceptable). It would be very interesting to port one of my finished HC projects into Rev, just to see how the size would be. (Don't expect me to do that in the near future though, as the projects I'd like to test this on have 200-300 sounds that would have to be opened one by one as they are in the resource fork, and saved as a .wav.) One thing I'm curious about regarding images... in HC if I use addcolor to create an image, it basically makes a COPY of the image that's in the resource fork, so whatever I do to that image is not permanent. I have an image that gets resized many times through handlers in Rev, and I wonder if it's using a copy of the embedded image, or actually resizing the image itself. The image is embedded, and I simply used the "show" command to make it visible. Then manipulated it here and there. Wish list: I wish the 3D borders on buttons with wider borders looked better. They should use some kind of shading to graduate from one color to another, rather than simply a solid color line. -- --Shareware Games for the Mac-- http://www.gypsyware.com http://www.gypsygames.com
