I just found the problem. My initialization takes [3.062017] with version 1.3.0 Before it takes around [6.1659722]. At this moment I'm only have 2 maps. I made a test using embedded resources for my maps and now it takes [1.3819872]. For some reason the best performance is with the Map embedded.
I'm not sure if you understand my previous question. I'm not worried about this number (for now). For me 3.062017 sec is acceptable. My question is if this number would be increasing when more maps will be added to the solution or this number would be constant (between 1 or 2 sec). I just want to prevent because we are just starting with the implementation of iBatis. Thanks in advance -----Original Message----- From: Ron Grabowski [mailto:[EMAIL PROTECTED] Sent: Monday, October 17, 2005 2:09 PM To: [email protected] Subject: RE: ConfigureAndWatch Performance Issue Are you doing any type of timing tests with the loading or are you just saying things "feel" slow? My AMD 1.8GHz (Athlon 2500+) machine processes 110 statements, 22 cache models, and 15 result maps spread across 15 files in 0.65 seconds. I built my project in Release mode using this code: DateTime start = DateTime.Now; SqlMapper sqlMapper = IBatisNet.DataMapper.Mapper.Instance(); DateTime stop = DateTime.Now; TimeSpan diff = stop - start; log.Debug("TotalSeconds: [" + diff.TotalSeconds + "]"); TotalSeconds: [0.65625] If your application stays loaded for days is an extra second or two during initialization really that big of a deal? If you're using caching, you'll most likely recover the initialize costs of IBatisNet after just a few cache hits. --- Cynthia Torres <[EMAIL PROTECTED]> wrote: > Ok, now it works. Thanks so much. Regarding the performance in > version > 1.3.0 it's a little much faster. I have a question; the time > consumed > in this initialization depends of how many maps I have in my > solution? > > Dim builder As DomSqlMapBuilder = New DomSqlMapBuilder > > mapper = builder.Configure > > I'm a little concerned about this because my application would have a > lot of maps.

