Hi Daniel, > For the second video... wow! that's pretty impressive... > I wonder how that was done...From what I know about morphing, the > meshes need to have identical vertice count and structure.. Is that > the case here too? Seems unlikely, considering the very different > features.
Yes ... Taron rules! I'm quite sure that the morphed heads have the same structure and vertice count. If you look at the heads they are quite similar. Additional bump mapping is done with displacement or normal maps I would guess. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -