> Anyway I was reminded of doing this by the current discussion on > landscapes. You could, for example, analyse your landscape and assign > channels for slope, rate of change of slope, northfacing etc and then > reference your channels in the VSL shader. I had other applications in > mind, but can't remember them now.
I'm hearing the echo again : Anyway, same with RPL . I know many of us clamoured for a language that was easier to use than RPL ... Realsoft pro- vided it (Java scripting) , but outside of BB , I personally haven't seen it used much but has tons of potential . > So is if possible. I'll keep asking until I know :-) > George The screenshots I posted a few weeks ago of a Landscape rendering interface did of course provide many different ways of texturing a mesh , depending on the many , many "qualities" of that mesh . I only suggested booleans as a method for examining the feedback a user got from the initial analysis . The discu- ssion seemed to show VSL lacking , so then Java or RPL was suggested , along with possible Realman usage . I asked if VSL could "talk" to a Java/RPL script , but no reply . You're saying it is possible , and if so , sounds exactly what is needed to go beyond a simple "3 or 4 textures per landscape" scenario . Garry Curtis http://www.niagara.com/~studio
