> Anyway I was reminded of doing this by the current discussion on 
> landscapes.  You could, for example, analyse your landscape and assign 
> channels for slope, rate of change of slope, northfacing etc and then 
> reference your channels in the VSL shader.  I had other applications in 
> mind, but can't remember them now.

I'm hearing the echo again :

   Anyway, same with RPL . I know many of us clamoured for a
language that was easier to use than RPL ... Realsoft pro-
vided it (Java scripting) , but outside of BB , I personally
haven't seen it used much but has tons of potential .

> So is if possible.  I'll keep asking until I know :-)
> George

   The screenshots I posted a few weeks ago of a Landscape
rendering interface did of course provide many different
ways of texturing a mesh , depending on the many , many
"qualities" of that mesh .

  I only suggested booleans as a method for examining the
feedback a user got from the initial analysis . The discu-
ssion seemed to show VSL lacking , so then Java or RPL was
suggested , along with possible Realman usage .

  I asked if VSL could "talk" to a Java/RPL script , but no
reply . You're saying it is possible , and if so , sounds
exactly what is needed to go beyond a simple "3 or 4 textures
per landscape" scenario .

Garry Curtis
http://www.niagara.com/~studio








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