Hi Chris,

(don't know, if my first mail was going on air, so here again)

to reposition the planes 2 and 3 simply
open the Windows--> Choreography Window and delete
the "translation" chor
which is inside
the "lattice1"-level of the planes.
Then it should be possible to move the planes ;-)

I'll add a tutorial on my site later.
It's a very simple task to add more planes, too.
See attached image (make sure you've deleted the "translation"
from the lattice before duplicating, if not you must delete
it from both original and duplicate).

(Don't know, if you know the next step)
To assign a plane to another camera: create the second
camera. Select the plane and the camera choose
Tools --> Lattice Mapping --> Reconnect.

Hope this is helpy,
Matthias

----- Original Message -----
From: "mungenast and standley" <[EMAIL PROTECTED]>
To: <user-list@light.realsoft3d.com>
Sent: Sunday, November 20, 2005 5:34 AM
Subject: Re: Look-at question - Updated!


> Very interesting, Matthias.
> I had not noticed the dropdown menu "Look at point" on the Map Object
tool.
> I was suspecting that scripting might help for constraining the pitch, but
do not know rpl
> or javascript.
> Thanks a bunch for that! That trick might work to keep the camera from
spinning as well.
>
> So that's the "one frame hehind" bug. What causes that? I think I got rid
of it by mapping
> the whole camera to the camera path curve then the aim point to the target
path curve.
>
> One thing I notice about your file, though, is that I cannot reposition
planes 2 and 3. I
> wonder why. Not ideal if you need to edit a tree's location. Of course, my
set up is
> harder to add trees to. You would have to add another construction object
the camera for
> each new batch of trees you add.
>
> Great discussion. Thanks again for all your great solutions!
>
> Chris Mungenast
>
> Matthias Kappenberg wrote:
>
> > Hi Chris,
> >
> > isn't it easier to simply select the plane and the camera
> > then choose Tools-->Lattice Mapping-->Map Object
> > and there check in dropdown menu "Look at point".
> > Accept the tool. Then open the Properties Window
> > of the plane and uncheck "Translate" in the "Map" tab
> > for this lattice. Hold pitch or bank via script.
> >
> > Switch camera in edit mode and move the cam-position point
> > to see what happens. Move the focus point and look again.
> >
> > See attached file.
> >
> > To switch on and off the "look at" simply open the choreography window
> > and set the "lattice" of the plane to zero (0), you can animate this
> > (But only between "on = value >0" or "off = 0".
> >
> > BTW: Have a look at your scene, the one frame behind bug is
> > in you anim. Play the anim, stop at a random frame (47 or 52 or ....)
> > then click on the frame slider, the camera is jumping then a little bit
> > to the correct position ;-)
> >
> > Matthias
> >
> > ----- Original Message -----
> > From: "mungenast and standley" <[EMAIL PROTECTED]>
> > To: <user-list@light.realsoft3d.com>
> > Sent: Saturday, November 19, 2005 7:29 AM
> > Subject: Re: Look-at question - Updated!
> >
> > > Hi Matthias and all
> > >
> > > Matthias, thanks so much for all your work! I hope others will learn
as
> > much as
> > > I did from your tutes.
> > >
> > > I have explored your files and played with Look-at construction
objects a
> > bit
> > > more, and made (for me) a bit of a discovery which I thought I would
> > clarify for
> > > anyone it might help.
> > >
> > > My goal was to have a camera slide through a scene with simple planes
with
> > tree
> > > textures on it, with the the trees turning to stay facing the
camera(but
> > only
> > > rotating on the vertical axis). The attached file has one simple set
up
> > (Rect-1
> > > always faces cam-1), and another setup with a camera and its target
mapped
> > to
> > > separate curves (Rect-2 and Cam-2, slide the animation time slider).
> > Thanks
> > > Stefan for the help on this path part!
> > >
> > > The key for me was how to draw the axis for the Look-at object. In
this
> > case,
> > > the axis needs to be drawn in a vertical direction.
> > > The relationship of the axis you draw with the plane defines the angle
> > > relationship between them forever. You might consider making a
> > construction line
> > > first to trace.
> > >
> > > I started by going into a front view creating a  vertical plane
centered
> > on the
> > > origin (for the tree). While it's still selected, click the Look-at
button
> > on
> > > the construction tab. Now you're prompted to draw an axis. Go to the
side
> > view
> > > and draw it some distance away from the plane in the upward y
direction.
> > Now you
> > > can select this Look-at object and go the Spec tab and deselect
Pitching
> > and
> > > Banking. Now try moving the Look-at object around and watch the plane
turn
> > to
> > > face it. Try moving it up, and see that the plane doesn't tilt up or
spin.
> > Play
> > > with the Pitching and Banking settings to see how it affects the
plane's
> > > behavior.
> > >
> > > Now you can drop the Look-at obect in a camera, or in a level, and it
will
> > > continue to work. The Look-at object should be moved to the camera
> > position
> > > point, as well as placed inside the camera in the select window so it
stay
> > with
> > > the camera.
> > > If you want to change the camera you want the planes to face, drag the
> > Look-at
> > > object in the select window from one camera to another, and move the
> > Look-at
> > > object to the new camera in the view window.
> > >
> > > It is also possible to set up several Look-at relationships initially,
> > then drop
> > > the different Look-ats to different cameras, and simply turn off the
> > Look-at's
> > > "Construction enabled" on the Spec tab for the cameras that are not
your
> > current
> > > camera.
> > >
> > > If you need a WHOLE BUNCH of trees to follow the camera, stack them
all up
> > on
> > > top of each other and select them before mapping to the Look-at
object.
> > They can
> > > be instances, too!
> > >
> > > As with all things Real, the options are only limited by your
imagination
> > once
> > > you get the hang of it. ;o)
> > >
> > > Thanks again, Matthias and Stefan.
> > >
> > > Chris Mungenast
> > >
> > >
> >
>
  ------------------------------------------------------------------------
> >                               Name: cam-with-planes-001.zip
> >    cam-with-planes-001.zip    Type: Zip Compressed Data
(application/x-zip-compressed)
> >                           Encoding: base64
>
>

Attachment: duplicating-a-plane.gif
Description: GIF image

Reply via email to