Hi,
www.arjorozendaal.com/temp/openglview.jpg
www.arjorozendaal.com/temp/renderedview.jpg
This type of artefacts make the opengl preview quite useless for me
The artefacts might be a result of Z buffer inaccuracy. The driver might
(unlikely) use a low z buffer depth for shaded OpenGL, or then the View
Properties/Draw tab/Clipping/Near and Far distance are set to cover a too
wide range. In architectural models, a suitable clip range could be 1 -
1000 meters. Be careful with units; the clipping range obeys the chosen
measuring unit (file menu/preferences/metrics/distance). If the scene is
built into a non-standard scale, the default clip range might be too low or
too high.
Best regards,
Vesa