Hi George,
"But since RS 5 I prefer to use overlapping UV sets within RS and avoid all
the exporting/importing business."
Overlapping UV sets????? Explain .... :-D
Seeming you have ULTIMATE UNWRAP 3D - you know what I mean about the way it
works AND that you can create this UV Map Picture that looks like a Mosaic,
to export into a paint prog for texturing. Have you found this possible
from within RS - if so HOW? I suspect that this is what the UV Unwrap tool
to do with UV Sets is about - maybe wrong - but I could not get that tool
to do anything.
ULTIMATE UNWRAP 3D - Flattens the faces to 2D surface, exports as a 2D Bmp,
Jpg ... whatever, into paint prog, texture the various flat face groups
representing different parts of the 3D mesh, save file, import back into
ULTIMATE UNWRAP 3D, apply to 3D Mesh, export mesh and UV with new texture
to 3D App of Choice. Is it possible to bypass ULTIMATE UNWRAP 3D and go
from RS to Paint app to RS, from what you are saying above this maybe
possible. Info appreciated.
The reason I did a big mail on ULTIMATE UNWRAP 3D - was more for relative
RS / 3D novices like myself [ using 3D for a few years but still consider
myself a 3d Infant ] - so any simple info / tutes etc on this area or
others - again much appreciated.
I still think we are at a slight disadvantage though where UV Sets and
Texture Mapping is concerned when this Flaw to do with Smooth SDS surfaces
and texturing still exists - and apparently has existed for quiet a while
through version updates without being fixed. By this I mean - create a cube
in smooth mode, extrude the top face so you have a double cube, texture the
bottom faces [ orig cube ] with one texture and the extruded faces with
another texture. Render - all is fine. Now select all faces and ALT drag
the Face Handle to sharpen the faces / face edges. Now Render again - not
so pretty now. In one mesh You cannot have hard and soft edges together it
seems.
The bug - when you sharpen the edges extra faces are added during
interpolation and they don't inherit the materials.
"I've been collating my notes into a wiki"
This is great news - believe it or not I am considering something like
this. I have domain space at www.tidalsound.com and may add SQL support to
this - at a small cost - so we'll see. BUT hats off to you for this.
Cheers
Aidan
At 08:26 03/02/2006, you wrote:
Aidan O Driscoll wrote:
Hi Guys,
After my big long rant mail - heres another one - this time not a rant,
but maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app is
solid MODELLING, TEXTURING and ANIMATION tools / features. One of these
things - TEXTURING - I think is most important - it gives life to the
mesh. To this end I went hunting for decent UV UNWrap apps. I found the
following called ULTIMATE UNWRAP 3D:
I have ultimate unwrap and it's a fabulous and fast program. But since RS
5 I prefer to use overlapping UV sets within RS and avoid all the
exporting/importing business.
George