Seems to me that Frank is back. Double :-) Matthias
----- Original Message ----- From: "Frank Dodd" <[EMAIL PROTECTED]> To: <user-list@light.realsoft3d.com> Sent: Thursday, March 23, 2006 9:34 PM Subject: Re: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-) > Frank Brübach wrote: > > > Dear realsoft friends again, hi Frank Dodd, I have found yesterda a > > "water-tap" example by Frank Dodd with a water shader. I want to > > change the water material and add it with a own formula for a wave > > ;-). How can I do and include this into the vsl material without using > > the "realman script" for example? I have never do this before... Nice > > day and I am curious to diving in the complex vsl language > > (uarghhh!:-), best wishes from Germany, Frank Brübach > > Hi Frank, > > That al depends on what you want to do with it really, I assume you are > talking about the ripples material, the easiest way to change that is > with the interface and to draw a new wave form for the pulse in the > reverse pulse VSL material. > > Regards, > > Frank "The Rookie" Dodd > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.2.5/284 - Release Date: 17/03/2006 > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.2.6/288 - Release Date: 22.03.2006 > >