Seems to me that Frank is back.
Double :-)

Matthias

----- Original Message -----
From: "Frank Dodd" <[EMAIL PROTECTED]>
To: <user-list@light.realsoft3d.com>
Sent: Thursday, March 23, 2006 9:34 PM
Subject: Re: Question for a water vsl shader (water-tap by frank dodd) with a 
new formula :-)


> Frank Brübach wrote:
>
> > Dear realsoft friends again, hi Frank Dodd, I have found yesterda a
> > "water-tap" example by Frank Dodd with a water shader. I want to
> > change the water material and add it with a own formula for a wave
> > ;-). How can I do and include this into the vsl material without using
> > the "realman script" for example? I have never do this before... Nice
> > day and I am curious to diving in the complex vsl language
> > (uarghhh!:-), best wishes from Germany, Frank Brübach
>
> Hi Frank,
>
> That al depends on what you want to do with it really, I assume you are
> talking about the ripples material, the easiest way to change that is
> with the interface and to draw a new wave form for the pulse in the
> reverse pulse VSL material.
>
> Regards,
>
> Frank "The Rookie" Dodd
>
>
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