I'm trying to make a material that steps the surface illumination of the object from 0 to 1 in <x> steps (32 in this particular case.) Can anyone give me some ideas about how to go about it? I still don't really totally understand what all the inputs I have to work with. I think "map coords" will be a number between 0 and 1 over the x,y,z of the material as it is mapped to the object, no?

Here is an image of the effect I'm trying to achieve:

http://digitalstratum.com/images/tron/screenshots/hover_4.png

The color of the wall is controlled by a color material, so this material only needs to modify the illumination. Anyway, any insight would be greatly appreciated (as always!)

Matthew

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