Note too much talk on the forum lately so I figured it would be a good time to ask more impossible questions. :-)

I'm still working on my lightcycle (from the movie TRON) reproduction (modeling is complete (I hope)), but now I'm trying to reproduce the extreme lighting in specific parts for the movie. Original reference images here:

http://digitalstratum.com/images/tron/screenshots/hover_1.png
http://digitalstratum.com/images/tron/screenshots/jet_wall_1.png

The shadows and dark areas are sharp and absolute. I can't really tell where the light(s) would be placed. I've tried everything from very far away, to right up close. With and without ambient light, with no flashlight color, etc.. Also keep in mind that the game grid is very large compared to the lightcycles, and seemly somewhat flat in features.

Second thing is the look of the rendered graphics themselves. They look grainy, but not quite. Sometimes you think you see color banding, other times the images are smooth but there is just something about them that identifies them exactly as images from TRON. I've seen some people reproduce this, as seen here:

http://www.tron-sector.com/gallery/show.aspx?id=2555

Everyone is raving about this image as being very close to the look of the movie. Even though the geometric accuracy is not right, the look, color, lighting, etc. is very nice. The author has not commented on what software he used or his procedure (maybe it was done with 2D post-production.) It looks like he used a very fine bump map, but that would be inaccurate and I'd rather use a different approach. The color and lighting is excellent though, that's for sure.

The last thing is the apparent "rounded" edges on some of the geometry (see the first image) like in the canopy. We know that the lightcycles were made from analytics (CSG, primitives, etc.), so how would you get a round looking edge? Something MAGI's software could just "do" maybe? Is this something that could be attained with a VSL material?

Oh, here is a 7 second animation I made last night (took 12 hours to render.) I was just messing around with the idea of a transport for the lightcycles instead of a "res-up". It's a bit slow in places and needs some work, but I'll get there. About 1MB AVI:

http://digitalstratum.com/images/tron/transport_1.avi

Matthew

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