dear rs friends, I have tried to mix some textures (texture map/environment map) for a sphere and some sds capsules (a kind of water textures), but I have got always this sharp edge in the middle of the sphere (I have imported a sky.jpg) as texture. I guess its a question of using the uv maps or the uv coordinates to avoid this. I never used it before. Does anybody knows how to make a "round" texture for the sphere? O.k., its just a beginner question, but I have started at saturday with mixing textures and colors and using the texture map, so my first steps ;-), best regards, Frank Brübach
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