Hi Karl, why don't use particles:
http://www.matthias-kappenberg.de/index.php?id=166 Matthias ----- Original Message ----- From: "Karl" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, August 03, 2006 3:17 PM Subject: Star image zoomer. Any ideas? > Hi > > I was laying in my bed yesternight and came up with an idea, and it has > been bothering me ever since. I am very much a science fiction fan, so > anything dealing with space renderings and space science is something I > like. > > In real life when you're gazing through a telescope, the star come out > brighter but zooming in and out only increases the distance between the > stars. There is no blurring or interpolation going on :-) Real space is > slightly more complicated than a texture I guess. > > In renderings we tend to use bitmaps to represent space. But when you zoom > into these you get very large pixels that can also be smeared by > interpolation (if set). Is there any comprehendable way within VSL to make > a texture behave in this matter? If texture pixels are denser than screen, > fine, interpolate. But if screen pixels are denser than texture pixels, I > want to have the pixel centered to the texture pixel, adding black between > the neighbouring pixels. > > Any ideas if this is somewhat possible? > > Karl >
