Hi Karl,

why don't use particles:

http://www.matthias-kappenberg.de/index.php?id=166

Matthias


----- Original Message ----- 
From: "Karl" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, August 03, 2006 3:17 PM
Subject: Star image zoomer. Any ideas?


> Hi
> 
> I was laying in my bed yesternight and came up with an idea, and it has  
> been bothering me ever since. I am very much a science fiction fan, so  
> anything dealing with space renderings and space science is something I  
> like.
> 
> In real life when you're gazing through a telescope, the star come out  
> brighter but zooming in and out only increases the distance between the  
> stars. There is no blurring or interpolation going on :-) Real space is  
> slightly more complicated than a texture I guess.
> 
> In renderings we tend to use bitmaps to represent space. But when you zoom  
> into these you get very large pixels that can also be smeared by  
> interpolation (if set). Is there any comprehendable way within VSL to make  
> a texture behave in this matter? If texture pixels are denser than screen,  
> fine, interpolate. But if screen pixels are denser than texture pixels, I  
> want to have the pixel centered to the texture pixel, adding black between  
> the neighbouring pixels.
> 
> Any ideas if this is somewhat possible?
> 
> Karl
> 

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