Good 3D news, I read in MaximumPC magazine that the next DirectX10 will force videocard to support geometry shader :

Geometry Shader will :
-Extrude polygon
-Subdivide them
-Bevel them
-Other operation

That means that a game will send a very very low polygon mesh to the videocard and the output will be perfectly smooth.
This can reduce scene complexity by probably 1/4 or 1/8.
Also since the subdivision is done inside the clipping space, it will probably be able to subdivide only polygonal region where the details are needed.

So we may say goodbye to hi-rez polygon model, because the videocard will take care of that.


This is for demonstration only :
http://www.subdivision.org/demos/demos.html

Jean-Sebastien Perron
www.neuroworld.ws

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