Good 3D news, I read in MaximumPC magazine that the next DirectX10 will
force videocard to support geometry shader :
Geometry Shader will :
-Extrude polygon
-Subdivide them
-Bevel them
-Other operation
That means that a game will send a very very low polygon mesh to the
videocard and the output will be perfectly smooth.
This can reduce scene complexity by probably 1/4 or 1/8.
Also since the subdivision is done inside the clipping space, it will
probably be able to subdivide only polygonal region where the details
are needed.
So we may say goodbye to hi-rez polygon model, because the videocard
will take care of that.
This is for demonstration only :
http://www.subdivision.org/demos/demos.html
Jean-Sebastien Perron
www.neuroworld.ws