Hi all..

I am using some extra Skeletons for controls in a Char Rig Setup..which I dont 
want points to get bound to when I use the fast and nice 'Bind Nrst' Tool..on 
the Parent skel...!
(Would have used Other objects as these extra rig thingys, but none of the objs 
I have tested works for direct click selection in the 'View' Window when they 
are Hierarchical Structured.., for fast and easy animation workflow..=), 
hopefully that will be fixed later on...)

To avoid manual binding...=) (Some refinements surely are always needed 
afterwards.. but its always nice to use that fast tool, for the rough binding 
initally..!)

Thx in advance..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

Reply via email to