Hi all.. I am using some extra Skeletons for controls in a Char Rig Setup..which I dont want points to get bound to when I use the fast and nice 'Bind Nrst' Tool..on the Parent skel...! (Would have used Other objects as these extra rig thingys, but none of the objs I have tested works for direct click selection in the 'View' Window when they are Hierarchical Structured.., for fast and easy animation workflow..=), hopefully that will be fixed later on...)
To avoid manual binding...=) (Some refinements surely are always needed afterwards.. but its always nice to use that fast tool, for the rough binding initally..!) Thx in advance.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
