Nice, softshadows on distant lights! Thanks Timo. Now that I got it to work on a small test scene I'm trying it on an interior scene where light comes in from many sides.
Frank Bueters > Ok, should work now: > http://koti.welho.com/tmikkola/materials/fakeShadows.zip > > On 31/01/07, Timo Mikkolainen <[EMAIL PROTECTED]> wrote: > > Looks like there's a small bug, the shader doesn't flip the normal > > towards the camera ray before it checks if it's facing the > light ray. > > I'll fix it when I get home. > > > > On 31/01/07, Frank Bueters <[EMAIL PROTECTED]> wrote: > > > > > > Hi Timo, > > > > > > Either I'm confused or there's more to it than just add > one shader > > > to the scene and the other to the light source. Can't get it to > > > produce (soft)shadows. I've attached a basic setup. Would > you mind > > > to have a quick glance at it and tell me what I do wrong? > > > > > > Regards, > > > > > > Frank Bueters > > > > > > > > > > There's two shaders in the project, add the other one > to the scene > > > > (or all parts you want to receive shadows) and the other one to > > > > the light you want to cast the shadows. You can also > turn shadows > > > > off in the light properties. I'll add a readme once I have the > > > > time. > > > > > > > > On 31/01/07, Frank Bueters <[EMAIL PROTECTED]> wrote: > > > > > Hello real users, > > > > > > > > > > Does anyone know how to put Timo's fakeShadows to work? Or > > > > is it being > > > > > explained somewhere? Tried to add it to the light source, > > > > to objects, > > > > > to the root... nothing happens. > > > > > > > > > > Regards, > > > > > > > > > > Frank Bueters > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >