>> I was not aware of that limitation before . Does that >> apply to the RSviewer too , I wonder ? Also , how about >> if we imported as an 'Image Object' ? Or used an image >> object as an illumination/colour map for the mesh , >> instead of a texture map ? Perhaps that way the res >> limit is by-passed ? >> garry
> Try under > File-->Preferences > Tab: Classes-->Wire Frame for Geometric Objects > MaxTextureWidth > MaxTextureHeight > set it to 2048 > set Texture Quality in Properties->Wire tab to "None" > and reload the textures > should give back a 2048x2048 Texture in OGL view > (if the texture is 2048x2048 ;-) > Matthias > Couldn't get it working at first: I noticed this doesn't work with separate > materials, only with the object texture map. (properties -> col tab) > Mark Thanks garry