>>   I was not aware of that limitation before . Does that
>> apply to the RSviewer too , I wonder ? Also , how about
>> if we imported as an 'Image Object' ? Or used an image
>> object as an illumination/colour map for the mesh ,
>> instead of a texture map ? Perhaps that way the res
>> limit is by-passed ?
>> garry

> Try under 
> File-->Preferences
> Tab: Classes-->Wire Frame for Geometric Objects
> MaxTextureWidth
> MaxTextureHeight
> set it to 2048
> set Texture Quality in Properties->Wire tab to "None"
> and reload the textures
> should give back a 2048x2048 Texture in OGL view
> (if the texture is 2048x2048 ;-)
> Matthias

> Couldn't get it working at first: I noticed this doesn't work with separate 
> materials, only with the object texture map. (properties -> col tab)
> Mark

Thanks
garry

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