Ohw.. saw the new mail.. thanks :-)

R.

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Robert den Broeder
Verzonden: donderdag 15 mei 2008 18:06
Aan: user-list@light.realsoft3d.com
Onderwerp: RE: how to avoid double glassy textures shining? 

Hello Frank,

Where is the attachment?

Robert

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Frank Brübach
Verzonden: donderdag 15 mei 2008 18:03
Aan: user-list@light.realsoft3d.com
Onderwerp: qt: how to avoid double glassy textures shining? 

dear rs friends:-) how can I avoid the double through shining (don't know
the right word in english, sorry) of glassy textures? I mean my both
cylinder objects right side in my scene... I have attached it... best
regards, frank
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