Ohw.. saw the new mail.. thanks :-) R.
-----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Robert den Broeder Verzonden: donderdag 15 mei 2008 18:06 Aan: user-list@light.realsoft3d.com Onderwerp: RE: how to avoid double glassy textures shining? Hello Frank, Where is the attachment? Robert -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach Verzonden: donderdag 15 mei 2008 18:03 Aan: user-list@light.realsoft3d.com Onderwerp: qt: how to avoid double glassy textures shining? dear rs friends:-) how can I avoid the double through shining (don't know the right word in english, sorry) of glassy textures? I mean my both cylinder objects right side in my scene... I have attached it... best regards, frank _______________________________________________________________ Schon gehört? Der neue WEB.DE MultiMessenger kann`s mit allen: http://www.produkte.web.de/messenger/?did=3016