dear robert, dear neil and all others:-) short answer: the rendering times increases with "recursion depth level 6" to 10:12 minutes (2:03 min before) for my scene... damned;-) but a good result for the rendering picture, I love it... have a nice evening, Frank
-----Ursprüngliche Nachricht----- Von: user-list@light.realsoft3d.com Gesendet: 15.05.08 18:42:14 An: <user-list@light.realsoft3d.com> Betreff: RE: picture I have forgotten... :-) OK, if you not want the cylinders hollow, then increase the recursion depth in the render setting properties. Try a value of 5 or 6. Remember that increasing the recursion depth increases render times. Robert -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach Verzonden: donderdag 15 mei 2008 18:31 Aan: user-list@light.realsoft3d.com Onderwerp: RE: picture I have forgotten... :-) dear robert, cylinders are not hollow... ;-) I have done some exercises with glassy textures (vsl and stand rs original textures). - I have used for this scene two textures: brushing and glass but I have seen the different when I have included a sphere behind it... two textures becomes for me dark reflected (glassy structures) and perhaps it's quite normal... but glass with glass becomes dark section they crossing each other... I will make more exercises with glassy textures and objects so I can find out where is my visual problem of the objects... sometimes the objects shining nearly invisible sometimes only the back object lying behind the first object with glassy structures... must laugh... :-) not so easy to understand... best wishes, Frank -----Ursprüngliche Nachricht----- Von: user-list@light.realsoft3d.com Gesendet: 15.05.08 18:08:36 An: <user-list@light.realsoft3d.com> Betreff: RE: picture I have forgotten... :-) Have you tried to make the cylinders hollow? That would definitely reduce the effect. Beste gruesse, Robert -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach Verzonden: donderdag 15 mei 2008 18:05 Aan: user-list@light.realsoft3d.com Onderwerp: picture I have forgotten... :-) dear rs friends:-) how can I avoid the double through shining (don't know the right word in english, sorry) of glassy textures? I mean my both cylinder objects right side in my scene... I have attached it... best regards, frank _________________________________________________________________________ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 _______________________________________________________________________ Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=022220 _____________________________________________________________________ Unbegrenzter Speicherplatz für Ihr E-Mail Postfach? Jetzt aktivieren! http://freemail.web.de/club/landingpage.htm/?mc=025555
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